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Underground Concrete

It is on every part of where you look, even behind you...
and to think it was all build by men....
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Hi ! Made some concrete ! It was really fun to learn using substance designer and the process of making material for a "concrete" case of environment art ! There is still improvement (especially the workflow with unreal) but it works !

My go on concrete, classic but essential for most modern environment.

I decided to made this texture along side a variation with vertex painting and decals

I decided to made this texture along side a variation with vertex painting and decals

there is still room for improvement. But i think this is something i will fully grasp when i will use the material in real case of environment art pass.

there is still room for improvement. But i think this is something i will fully grasp when i will use the material in real case of environment art pass.

more details. i made different intances of the material with different scaling to better fit a wide array of assets.

more details. i made different intances of the material with different scaling to better fit a wide array of assets.

Details of the damaged version. I will try to have better contrast of transition with a height map

Details of the damaged version. I will try to have better contrast of transition with a height map

Shader of the material. Prameters to control Scaling and color to create variation. Also with normal intensity parameter and vertex mask intensity.

Shader of the material. Prameters to control Scaling and color to create variation. Also with normal intensity parameter and vertex mask intensity.

Shader for the decals. I made a decals board and set parameter to control the scale, tiling and hue. Made material intances for each different decals. I will try to improve it by having random color within a range for every instance of the decals created.

Shader for the decals. I made a decals board and set parameter to control the scale, tiling and hue. Made material intances for each different decals. I will try to improve it by having random color within a range for every instance of the decals created.